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Mad Race VR attraction & VR Crazy Swing

This projects from 2014. For mobile VR games was needed create urbanistic locations. I choose modular princip for level build. From one project to another I extend my modular design skills. You can found this games in Fibrum VR games collection and try it for fun.

This location simply and localised with small area. Players point of view is changed by high up and down. For one time Player see surfaces and elements very closely and next time very far.

This location simply and localised with small area. Players point of view is changed by high up and down. For one time Player see surfaces and elements very closely and next time very far.

In this case I use standard lightmapped unlit shader with only diffuse texture. Some texture area have alpha for light emission.

In this case I use standard lightmapped unlit shader with only diffuse texture. Some texture area have alpha for light emission.

My manager ask me for using already bayed building models assets from store, but I found its not good for optimise. I start build my own asset collection. I start from texture with parts of building surfaces. Then I modeling and unwrap geometry in UV text

My manager ask me for using already bayed building models assets from store, but I found its not good for optimise. I start build my own asset collection. I start from texture with parts of building surfaces. Then I modeling and unwrap geometry in UV text

Most important street propses.

Most important street propses.

And You can found many videos from Crazy Swing VR game on Youtube. And of course on Google Play and Appstore.

I start from this experiment with building modeling. After that I was modeling modular set.

This screen from scene complete constructed with modular way. It's very large and heavy. For this that moment I started looking for optimisation tricks. Shading and lighting tips too.

This screen from scene complete constructed with modular way. It's very large and heavy. For this that moment I started looking for optimisation tricks. Shading and lighting tips too.

So I use many light sources in deferred rendering mode, see what's happened than I change properties. After switch in forward mode bake light with Beast (in that moment).

So I use many light sources in deferred rendering mode, see what's happened than I change properties. After switch in forward mode bake light with Beast (in that moment).

Lot of time was spent on place modular and unique elements around player's path.

Lot of time was spent on place modular and unique elements around player's path.

It's complete city and player race beyond from it.

It's complete city and player race beyond from it.

Underground tunnel

Underground tunnel

I found some cars models in web and rebuild them completely. Unwrap and rebake textures, paint dirth around models.

I found some cars models in web and rebuild them completely. Unwrap and rebake textures, paint dirth around models.

Most important  road modules.

Most important road modules.

Most important street propses.

Most important street propses.

Most important Buildings modules.

Most important Buildings modules.

Most important Buildings modules.

Most important Buildings modules.

from Mad Race VR attraction game on Youtube. And of course on Google Play and Appstore.