This VR mobile multiplayer project created for Dive2VR company and using in game centers area in Russia. It's look like movie about ghostbusters, but not. In first I create cross road location model like in old NewYork. I write my simply start shader for use texture and lightmap.
After that, I sculpt ghost and Boss creatures, retop them and bake to texture nasks. I was write advansed shader for creatures with colorise, texture sliding, many masks for effect fx look. Ghost animated by ACS2 plug for Modo. I add some extensions ACS rig for that. Boss animated with FBIK Modo system and posing tool. Player charakter added from some soldier store model. I remove some elements and add another. Add plasma gun look props, gas mask and skined to skeletion. For player character I was write another shader with blended matcaps and reflection map from vertex masks.
This project reusing for next one caled "Mafia". I use crossroad location and extend texture and shading staff. Add new personages, weap
"Ghost catchers" by DVR Smart Tracking
Ghostcatchers VR multiplayer
Ghostcatchers VR multiplayer (skip to 3s)
Polygon VS Mafia