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Poltava warriors

This project was created for A game with Russian - Swedish war. It's terribly project very I have not any success. So, I could not found any motivation for complete some beauty rendering of this characters. But... Very is lot of work and I add this character to my portfolio. May be for example that I can do, but I do not want.

Heads sculpted in ZBrush, painted for bake in Substance Painter. Retopology I was do in Modo.

Heads sculpted in ZBrush, painted for bake in Substance Painter. Retopology I was do in Modo.

All heads get one texture. Its use one material for changeable parts of one type.

All heads get one texture. Its use one material for changeable parts of one type.

Parts of character will be careful adjoin to each over. It's not easier for any stage of process.

Parts of character will be careful adjoin to each over. It's not easier for any stage of process.

I create heat in Marvelous designer as over parts of cloth. After that, I retouch it in ZBrush, retop and bake in Substance Painter.

I create heat in Marvelous designer as over parts of cloth. After that, I retouch it in ZBrush, retop and bake in Substance Painter.

Caftan created in Marvelous with real historical blueprints. It's nightmare to create something like this in Marvelous. After many days of work I export result in ZBrush. Result is not cuccessed for Me, but I could not create something better then this.

Caftan created in Marvelous with real historical blueprints. It's nightmare to create something like this in Marvelous. After many days of work I export result in ZBrush. Result is not cuccessed for Me, but I could not create something better then this.

I paint color masks in Modo for use in Substance. In this image You can see test of Substance baked textures imported in Unity.

I paint color masks in Modo for use in Substance. In this image You can see test of Substance baked textures imported in Unity.

Backpack for swedish and russian case is same look. Only covers is created separatly.

Backpack for swedish and russian case is same look. Only covers is created separatly.

Bagpack is separate part of character, but skined to sceletion to.It's trouble for right deformations.

Bagpack is separate part of character, but skined to sceletion to.It's trouble for right deformations.

Parts of character- heads, heats, legs and pants, hands, torso, proposes and weapons. So, the character is constructed from parts completely.

Parts of character- heads, heats, legs and pants, hands, torso, proposes and weapons. So, the character is constructed from parts completely.

And artillery company is ready for animation.

And artillery company is ready for animation.

Russian variant of cloth is different with some details and colors, but almost the same.

Russian variant of cloth is different with some details and colors, but almost the same.

And now two antagonists army is ready.

And now two antagonists army is ready.

I finished this work with Unity asset. Here You can see preview window with animated characters. I was think about export them in Marmoset for beauty render, but have not time and motivation for it.

I finished this work with Unity asset. Here You can see preview window with animated characters. I was think about export them in Marmoset for beauty render, but have not time and motivation for it.

So, I was create start animations to. It's raw, but not bad. I start with Modo, but for this case it's not good for some reasons. I export meshes to Maya and skined to HIK skeleton. Animation clips is created in Maya and export to Unity.

So, I was create start animations to. It's raw, but not bad. I start with Modo, but for this case it's not good for some reasons. I export meshes to Maya and skined to HIK skeleton. Animation clips is created in Maya and export to Unity.

Project with this characters is failed, couse client have no money for finished stage, and use previous characters thery he have. It's hard work and it's not finished. For Me, it's example what I do not want to do. And may be how I do not want to do. But

Here is I get this characters in TPS game mechanic and create crowd. Just for fan. I use my randomisation scripts for random colors and meshes in characters. )))

Here is I get this characters in TPS game mechanic and create crowd. Just for fan. I use my randomisation scripts for random colors and meshes in characters. )))