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"Where's Om Nom?" VR assets & leveldesign wip

In the beginning of 2017, I create assets and location constructing for "Where's Om Nom?" VR game. It's mobile virtual reality project. I start from modeling low poly parts and elements, add vertex coloring, unwrap for tile detail textures, write collection of shaders. After that, I construct testable scene locations for resizes, changes, add new parts. So testable scenes was using for final locations. It's more than half of thousand objects and many month of deep work. Good performance speed result. Here I publish some My screens from Unity scenes in work progress. Final result You can see in video and game- https://www.oculus.com/experiences/gear-vr/1491907854175850/

WHERE'S OM NOM? VR - Game Trailer【Gear VR】ZeptoLab

Where's Om Nom? Review for Oculus Rift & Gear VR