Website powered by

Postapocaliptic Detroit VR

This one of last projects from 2017. So, it's mobile VR of course and it's very optimal in performance. I push my skills in detalisation and shading step by step. Game zone is inside fence area and all location is like decoration. I drop it all in around 50k triangles and one big texture list. Collection of my shaders- is important part of project performance. Its Unity lightmaped shaders where added dinamic vertex light (thanks for Nurface games!). I start from his shading solution for gibrid lighting and push it to next level.

Lost Detroit