In the end of 2018 year, I remembered about game locations. New Modo procedural modeling is so impressed me, what have I become build procedural pipeline for model game location modules. Work on characters swallowed me and I stop with random autocreated building segments. Just watch videos.
Modo procedural modeling. Wires, demaged walls, structures (timelapse)
Modo Procedural modeling (modules generation)
Procedural modeling in Modo (lowpoly building timelapse).
Vertex Color in Modo. Unity autocolorise (timelapse)